WoWS Devblog 12月4日展開高爆穿甲彈測試

WoWS Devblog 12月4日展開高爆穿甲彈測試

WoWS Devblog 12月4日展開高爆穿甲彈測試,其主要測試目的:
Normalize the interaction between cruisers of the same tier: HE cruiser shells with a calibre of 152–155 mm should penetrate classmates without additional conditions. This will increase the comfort of playing on such cruisers and make the “Inertia Fuse for HE Shells” skill optional;
152~155毫米高爆彈,在與同口徑敵艦交戰時,不須附帶額外條件即可貫穿
Provide more cruisers with a similar protection as tier X ones: on the distance and at the right angle, cruiser plating will be able to cause ricochet of the battleship shells, while now they penetrate cruisers without a ricochet check;
賦予更多巡洋艦具備與十階船相同的防護
若巡洋艦能正確擺角,將有機會跳彈主力艦砲彈;而目前條件下巡洋艦並無前述機制,而遭主力艦砲彈口徑強制輾壓
Use differences in armor to maintain the uniqueness of cruisers with a caliber of 190 mm or more compared to those with a caliber of 139 to 189 mm: the first group of ships will have a central “box” of increased armor plating and the second one will have only an improved deck;
利用裝甲差異化,來凸顯190mm+和139~189mm的差異
第一波船艦將配備核心裝甲區塊,增加裝甲厚度
第二波船艦將只有強化的中段甲板
Balance the “Inertia Fuse for HE Shells” skill so that the combination of positive and negative features of this skill affects the choice of the player, making this skill not so obligatory and giving variability in the build of cruiser commanders.
IFHE的平衡性更動,將同時帶來正向和負向的效果,可讓玩家不必被IFHE綁死技能

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